V1.5 marks(?) are now safe, and have to be unclicked first Added new counters for time taken and mines left - graphical so looks better. Better timing, now scores are better and internet best times are more accurate (2 decimal places). Better random number generator Better redrawing - less 'flicker' on new game Middle Mouse button now clears current cell and clears around it - use this for faster times!! Clipped the board so now not rectangular! Added a safe start Added ini file to remember prefs Removed displaying hiscores at start Added Instruction on how to play V1.4 Made levels slightly easier Rewrote some code - much less buggy Took out the annoying dialog asking for new gametype every turn - now use File->NewGame to change type V1.3.4 Much faster mouse routines now, also fixed bugs when clicking off-board Made the clear cells less garish, and easier on the eye V1.3.3 When user shift clicks - the next mouse input was ignored - fixed Made window just resize and not center in the screen - annoyed some people V1.3.2 Fixed small bug when restarting (occasional crash) Much faster calculating of which cell mouse clicks on V1.3.1 Encoded hiscores fixed small bug when user selects file->newgame V1.3 Stopped all memory leaks V1.2 Online scores system Better difficulty level system V1.1 Faster clearing of mines Stopped memory leaks (most of anyway!) Grpahics better Works in Win9x More secure hiscore file V1.0 Windows Wnvironment! Mouse click on cells. Need to do: Faster clearing of mines Stop Memory leaks Touch up graphics V0.5 Exported to c++ Error trapping complete. Scoreboard encoded Better looking Still to do: gfx - will first have text in a window so user can click on cells better scoring system V0.4b Can change difficulty level and get a score based on level, gridsize and time taken to complete. Hiscore file creation Fixed the clear mines bug. Still to do: gfx! encode the hiscore file so nobody cheats! V 0.3b Can change difficulty level (need to improve slightly) If an empty space is clicked then the board will automatically update around the empty space. Dont need to clear all mines anymore. If there are 3 mines left and 3 'squares' which are unmarked then it is obvious these are mines! (You do need to mark at least one though - got to give you something to do on the easy levels!) Message displayed while Random Number Generator kicks in as this takes several seconds on older machines running Linux Still to do: gfx! Add mine-counter Add timer Better difficulty manager Hi - scores (also need a scoring system) V 0.2 Rewrite of code so more efficient. Still to do: Graphical interface (required)